How to use Post Effect in STYLY

Customization of graphical content using STYLY cloud-based editor to create three-dimensional (3D) visual effects in virtual space helps computer artists to design a realistic expression. With STYLY editor users can create their own VR designs at the same time they can build and share virtual reality space using its cloud-based service.

The Post Effects that are provided as a part of 3D models are like masks and using them you can have visuals in VR graphics viewed in different configurations of shades and colors.

You can do it online without any downloading of even a single file. You can start it with the help of a web-browser.

Go to STYLY web-page.Click on the EDITOR tab.

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A separate web-browser tab would be launched. Now you just have to click on Launch STYLY Editor option button.

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This will take you to the STYLY Editor.

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Once the Editor is loaded you can see a pop-up window. Using the two options on the pop-up you can either create a scene or use the scene you have created. As it requires no downloading at the same time it provides auto-save mode on cloud-space.

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As this blog is about demonstrating the Post Effects of STYLY Editor therefore it is named so. Once you have your scene you can click on the Assets option in the top-right of your screen.

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You can see the default option set on the left translucent screen of the window. You can remove them if you do not need them.When you click on the Assets option it would pop-up an insert Asset window.

Then click on the 3D Model tab.

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Go to the Filters option. And you can see the Post Effects available.

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The first Post Effect on the top-left of the window is called PostEffect Standard. Now notice the visual of BurningSun selects from Sky and Grounds tab of 3D model before applying the Post Affectand notice strikable changes after the Standard Post Effect is applied.

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The difference after applying this Post Effect is noticeable in terms of intensity, brightness, depth, and sharpness of colors appeared on the image.

The second Post Effect to the right of PostEffect Standard is called PostEffect Cool. Here you can see a visual containing WaterBlow and Bubble from 3D Models tab, [Skybox] CenterOfTheStorm from Sky and Grounds tab. Notice the visual before and after applying PostEffect Cool

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The PostEffect Cool demonstrates a hue of colors to aid meditation, relaxation and inner serenity. The calm and clarity of this effect suggest the harmonious environment of the visual by creating peace clothed by the variance of shades.

Next to PostEffect Cool is PostEffect Night. Now you can see a visual [Skybox] BurningSun from Sky and Ground tab. After applying the PostEffect Night the visual gets darkened.

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The PostEffect Night leaves an image with less visual cues so leaving the viewer to fill those cues with imagination. This effect is used where clarity of light is not required lack of colors is needed. A graphic with burning fire is best when the night effect is used.

Last in the first row is PostEffect Heaven. Here you can see ChineseBudha1, GodRay from 3D Models, [Skybox] BlueSky from Sky and Grounds. Now notice the visual after applying PostEffect Heaven.

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The PostEffect  Heaven allows you to create a sense of a spiritual dimension of the visual beyond phenomenal display highlighting the transcendental certainty of the graphical image. The appearance of graphics through this effect directly opens the door of communication for human intuition to access divine truths.

In the second row starting from the first Post Effect you can see a Post Effect called PostEffect Tropical. Here you can see a visual with a [Ground] Grass and [Skybox] EpicSky from Sky and Grounds tab and an image TallTree from 3D Models.After applying PostEffect Tropical. The visual becomes like this.

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The PostEffect Tropical is used for sensuous images that allow you to draw attention towards the lush impact of the graphics. The use of natural imagery in a visual with each of its layer filled with the abundance of real-world natural exuberance is mostly associated with this effect.

On the right of PostEffect Tropical is PostEffect Monochrome. You can see a visual with Car Nissan GTR34 from 3D Models tab and [Skybox] FantasyClouds from Sky and Grounds tab.After applying PostEffect Monochorme the visual becomes like this.

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The PostEffect Monochrome gives one single color to the visual but with different values, intensities or different shades. This PostEffect has a grayscale to display the image giving details about the foreground and the background.

Next in right from PostEffect Monochrome is PostEffect Sepia. Here you can see a visual Sarcophagus from 3D Models tab and [Ground] PatterenedTiles2 from Sky and Grounds tab.After applying PostEffect Sepia the visual looks this way.

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The PostEffect Sepia allows different color tone effects to be viewed in a single visual. You can give your graphics a view in such a way that the focus can be placed somewhere in between highlighted details and shadowed details.

The Last in the row is PostEffect Psychedelic. Its effect is shown with Aurora and ShineStrom from 3D Models tab and [Skybox] CenterOfTheStorm from Sky and Grounds tab.This PostEffect would turn the visual to.

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The PostEffect Psychedelic is used to view visual having images with same recurring patterns. This effect highlights the graphics with little animation giving accurate depiction to the fractal progress of 3D graphics view.

In the Last row the first effect to the left is PostEffect Sketch. It has [Ground] PatterenedTile2 from Sky and Ground tab and SarcophagusHead from 3d Models tab .This Effect turns the visual to.

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The PostEffect Sketch allows the user to create basic concepts and layouts for the design of images in a visual. The details that can be worked upon using this effect illustrate design processes that can enhance the digital artwork for a creator to know for sure about the outcome before going into the massive work of graphical visual creating.

The Last Effect available is PostEffect StrongShadow. Its visual diiference is illustrated by SphinxsWall from 3D Models tab.This Effect will make the visual like this.

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The use of PostEffect Strong Shadow is crucial to graphics As a Shadow is supposed to be an entity lacking light massively. At the very core of this supposition there lies the importance of shadow as light is nothing with shadows. The full potential of an image can only be brought to a focus by not only spotting it with light rather to emphasis the spot light a creator needs strong shadows around the details of a visual.

Thanking for viewing this tutorial. We hope you have found this tutorial useful. If you create some distinctive expression on your visuals using this technique please be sure to post your comments.